FIG. 03.1a — LUCKY DUCKIESWATER · SPLASH · 01
FIG. 03.1b — LUCKY DUCKIESWATER · SPLASH · 02
FIG. 03.1c — LUCKY DUCKIESWATER · SPLASH · 03
Water & Bath FX
Houdini
VAT
Unreal 5.5
PC · Mobile
Lucky Duckies Water Splash
Crown Splash — Houdini to Unreal
A rubber ducky water splash, created in Houdini and implemented in Unreal via Vertex Animation Textures.
- Modelled a crown splash in Houdini, converted it to VDB, then used Houdini's particle fluid surface to generate the splash geometry.
- Used the oceansource node to create a water tank capturing surface ripples, then clipped the tank and reduced polygons for real-time performance.
- Exported the result as a VAT and hooked it up in Unreal to trigger when the player lands on the water surface.