CI Chris IredaleGame Design
Portfolio — 2025 / 2026 · Los Angeles
GAME DESIGNER Narrative Designer WRITER

CHRIS
IREDALE

Well built games expertly designed
for maximum fun.

An award-winning game designer who pushes the limits of game making and conventional storytelling — across Steam, Netflix, and the tabletop.

FIG. 00 — C. IREDALE
reel · 16:9
Recent Accolades
Gold 2025

Tencent GWB Game Awards

Global University Track — Gold Award Winner

Hon. Mention 2026

Independent Games Festival

Best Student Game — Honorable Mention

Member WGA

Writers Guild of America

Member — via Netflix’s The Ranch

Selected
works.

FIG. A — LUCKY DUCKIESUSC GAMES EXPO ’26
Creative Director PC Unreal 5.8 Team 60+

Lucky Duckies

CO-OP 3D NETWORKED ACTION ADVENTURE

Two rubber-ducky parents race to gather their family and escape the bathtub before the dog jumps in for a wash — a co-op networked platformer built by a 64-person studio.

  • Directed a team of over 60 across narrative, design, engineering, art, QA, UI, and user research in USC’s prestigious All Game School Project program.
  • Initial pitch and prototype was chosen from nearly 100 applicants.
  • Built in Unreal Engine 5.8 with Maya, Blender, and Houdini.
  • Created a custom Notion system, tracking 100+ weekly tasks and turn-ins across every department.
FIG. B — MYTH OF LUMISTEAM · 89% POSITIVE
Narrative Designer PC Unity Team 35

Myth of Lumi

3D Physics Card Duel · Released on Steam

Gold Tencent GWB Game Awards 2025 — Global University Track
HONORABLE MENTION IGF 2026 — Best Student Game

Duel rival magicians by summoning Lumi — mystical creatures trapped inside your playing cards — to secure victory, fame, and fortune.

  • Created 3 enemy characters and 2 creatures for the released title, overseeing character design from concept to in-game models.
  • Built a creature-authoring system for the design team that sped up narrative and design timelines by a month.
  • Wrote the narrative bible — story, characters, creatures, and worldbuilding — for the art and design teams.
  • Wrote and recorded bark sheets and character dialogue; implemented all dialogue in Unity.
  • Designed a narrative device where the hero’s approach to the duel table triggers dynamic worldbuilding — leveraging crowd, rival, and announcer barks to set the stakes for players.
Get in touch / 05

Have a project, a role, or a wild idea? Email me.

Open to game design, narrative, and writing roles — and always happy to talk shop.

About / 00

Passionate about storytelling and high-energy gameplay.

60+Largest team directed
2PUBLISHED RPG ADVENTURES
3Shipped titles

Chris Iredale has over 12 years of professional experience writing for television and film and designing games for both tabletop and digital platforms.

His work spans directing a 64-person studio, designing narrative for a Steam-released card game, writing for a critically acclaimed Netflix series, and solo-developing a wizard farming RPG — art, code, and music included.

He’s actively seeking a role where he can build innovative games that redefine how stories and systems work together.