CI Chris IredaleGame Design
Plate 02 Discipline / Narrative 03 Projects Steam · Netflix · Tabletop

Narrative

Stories engineered into systems — for Steam, for Netflix, and for the tabletop.

FIG. 02.1 — MYTH OF LUMISTEAM · 89% POSITIVE
Narrative Designer PC · Mac Unity Team 35 1 Year

The Myth
of Lumi

3D Physics Card Duel · Released on Steam

Gold Tencent GWB Game Awards 2025 — Global University Track
HM IGF 2026 — Best Student Game, Honorable Mention

Duel rival magicians in high-stakes showdowns by summoning Lumi — mystical creatures trapped inside your playing cards — to secure victory, fame, and fortune.

  • Created 3 enemy characters and 2 creatures for the released title, overseeing character design from concept to in-game models.
  • Built a creature-authoring system for the design team that sped up narrative and design timelines by a month.
  • Wrote the narrative bible — story, characters, creatures, and worldbuilding — for the art and design teams.
  • Wrote and recorded bark sheets and character dialogue; implemented all dialogue in Unity.
  • Designed a narrative device where the hero’s approach to the duel table triggers dynamic worldbuilding — leveraging crowd, rival, and announcer barks to set the stakes and give players instant feedback on the world they’re shaping.
FIG. 02.2 — THE RANCHNETFLIX · WGA
Writer Netflix WGA Member

The Ranch

Netflix Original Series

A critically acclaimed Netflix series starring Ashton Kutcher, Sam Elliott, and Debra Winger.

  • Wrote and filmed an episode of the series — which led to membership in the Writers Guild of America.
  • Pitched story concepts and jokes to the showrunners weekly: three stories were used and over a hundred jokes were filmed.
  • The New York Times quoted one joke in its review as a reference for how the show handled political humor — which became a core template for the series.
FIG. 02.3 — MAGONOMIAFATE · KICKSTARTER
Narrative Designer FATE System Kickstarter Elizabethan England

Magonomia

Tabletop Roleplaying Adventures

A successfully Kickstarted roleplaying game of wizardry set in Elizabethan England, built for the FATE system and adaptable to others like Pathfinder.

  • Pitched, developed, and delivered two 3,000-word adventures for the game.
  • One onboarding adventure cut new-player ramp time by 1600%.
  • The second is set in the theater world of Renaissance England.
Get in touch

Have a project, a role, or a wild idea? Email me.

Open to game design, narrative, and writing roles — and always happy to talk shop.