CI Chris IredaleGame Design
Plate 01 Discipline / Game Design 03 Projects Director · Solo Dev

Game
Design

Directing teams and shipping systems — from a 60+ studio to a solo build.

FIG. 01.1 — LUCKY DUCKIESUSC GAMES EXPO ’26
Director PC · Mobile Unreal 5.5 Team 53 1 Year

Lucky Duckies

USC All Game School Project

A co-op networked 3D puzzle-platformer where two rubber-ducky parents race to gather their family and escape the bathtub before the dog jumps in for a wash.

  • Directed 64 students from 3 universities across narrative, design, engineering, art, QA, UI, and user research in USC’s prestigious All Game School Project program.
  • Initial pitch and prototype was chosen from nearly 100 applicants across USC Games.
  • Built in Unreal Engine 5.5 with Maya, Blender, and Houdini.
  • Stood up a custom Notion ops hub tracking 70+ weekly tasks and turn-ins across every department; presented the build at bi-weekly reviews.
FIG. 01.2 — MYTH OF LUMISTEAM · 89% POSITIVE
Narrative Designer PC Unity Team 35

Myth of Lumi

3D Physics Card Duel · Released on Steam

Gold Tencent GWB Game Awards 2025 — Global University Track
HONORABLE MENTION IGF 2026 — Best Student Game

Duel rival magicians by summoning Lumi — mystical creatures trapped inside your playing cards — to secure victory, fame, and fortune.

  • Created 3 enemy characters and 2 creatures for the released title, overseeing character design from concept to in-game models.
  • Built a creature-authoring system for the design team that sped up narrative and design timelines by a month.
  • Wrote the narrative bible — story, characters, creatures, and worldbuilding — for the art and design teams.
  • Wrote and recorded bark sheets and character dialogue; implemented all dialogue in Unity.
  • Designed a narrative device where the hero's approach to the duel table triggers dynamic worldbuilding — leveraging crowd, rival, and announcer barks to set the stakes for players.
FIG. 01.3 — QUEST FRIENDSGAMEMAKER · SOLO
Game Designer PC · Mac GameMaker Studio Solo 2 Years

Quest Friends
Forever

Cozy 2D Wizard Farming RPG

Restore a magical mountain forest — rewild the land, heal the damage, and replenish the magic stripped away by greedy adventurers and their endless treasure hunts.

  • Wrote 40,000+ lines of GML powering farming, crafting, combat, dialogue, quests, inventory, shopkeeping, lighting, town upgrades, weather, cutscenes, NPC AI, and day/night systems.
  • Drew all art and animation in Aseprite; composed and recorded the original score in Ableton Live.
  • Created 24 unique characters, each with their own quests for the player.
Get in touch

Have a project, a role, or a wild idea? Email me.

Open to game design, narrative, and writing roles — and always happy to talk shop.