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GAMES BUILT
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SCREENPLAY AWARDS
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Dogs Pet Today
- Wrote and filmed an episode of the critically acclaimed Netflix series The Ranch starring Ashton Kutcher, Sam Elliot and Debra Winger, which led to membership in the Writer’s Guild.
- While working on the series, I pitched story concepts and jokes using Final Draft. Three of the stories were used in the show and over a hundred of my jokes were filmed.
- Netflix executives asked our writing team to include more political humor in the series and I created examples of how to do so without sacrificing our character’s likability.
- The New York Times quoted my joke in their review of the show and used it as a reference for how our show handled political humor. After which, this example became a core template for how to write and handle politics within the series.
- Pitched, developed, and delivered two 3000 word adventures for a new roleplaying game with a successful kickstarter campaign set in Elizabethan England.
- The game is designed for the FATE Roleplaying System. It can also be ammended to work with other systems like Pathfinder.
- One of the adventures was designed for new players and cut onboarding time by 1600%.
- The second adventure is set in the theater world of Renaissance England.
- Currently serving as the narrative designer for this school-wide project at USC Games. The project is currently in development and will be released at the USC Games Expo in May 2025.
- For the project, I created three enemy characters and two creatures. My work sped up pre-production time by three weeks.
- I used Miro, Notion, Final Draft, Unity, Perforce, and GSuite to collaborate with the art, design, UI/UX and production departments.
- I built a system for creature creation in Google Sheets using game design principles taught at USC that sped up narrative and game design timelines by two weeks.
- I collaborated on and presented a narrative deck that detailed the main narrative story, characters, creatures, and world building for the art and game design teams.
- Currently, I am creating bark sheets and writing character and creature dialogue for the project.
- A solo developed video game project, Quest Friends Forever is a 2D Wizard Farming RPG with crafting, combat, dialogue, and quests.
- Players re-wild a mountainside that has been stripped of it's magic by previous adventurers.
- Players can grow crops, raise animals, make friends in the village, and explore the world to find the source of the magic.
- I developed the game in Game Maker Studio with GML for the codebase. I drew the artwork and animated it in Asesprite. I also composed and recorded the music in Abelton Live.
- Once More Into the Breach is a time-trial RPG. Players take on the role of The Champion, an immortal being sent to rid a world of an occupying force of magical cultists.
- I built this vertical slice over the course of three weeks. It's core concept was designed so that I can continue further development in stages.
- The game uses the Niagra Particle System for spell effects and damage indicators.
- The game was developed in Unreal Engine using Blueprints and C++.
- In Mother Ducker, players take on the role of a mother duck who has to protect her ducklings from man-made hazards, like shampoo and soap.
- I created all of the models in Maya, animated them in Maya, and then imported them into Unity. I also used Unity's AI pathfinding system to create complex AI for the ducklings to follow the Mother Duck.
- I built a state machine for the baby ducks to attach and detatch from the mother duck.
- My intent with this project was to create a game that was fun and engaging, but also had a message about the difficulties of parenting and keeping children safe in world with an ever-changing environment.
- Developed as a narrative design project at USC Games, BFF is a 2D platformer with ChatGPT API Integration.
- Players traverse across a 2D platforming world, collecting items that they can use to train the AI model. In doing so, they uncover that the main character lost their friend in a car accident and they are recreating them using the AI model.
- The game was developed in Unity using the Corgi Engine and uses ChatGPT API for AI dialogue discussions.
- The AI in the game was trained using a fifteen page script and prompted for each interaction with the players.
- I served as the lead designer/producer for this project.
Hi! My name is Chris Iredale. I’m a Master’s student in Game Design at the University of Southern California. I’m passionate about storytelling and crafting high-energy, engaging gameplay experiences. My background includes writing for television and film, as well as designing games for both tabletop and digital platforms. I’m actively seeking a position in the game industry where I can leverage my skills to create innovative games that redefine storytelling and gameplay.